Josh Posted March 5 Share Posted March 5 Just noting this for myself so I don't forget. Looks like the pixel position for the mesh layers might be accessing the wrong camera cell, and not reliably including the probe? More investigation is needed... Mesh layers are used on the left, model instances are used on the right. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted March 5 Author Solution Share Posted March 5 Some required shader uniform values were not being set. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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