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Rendering artifact at lower resolutions


Josh
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This might be because of the predefined steps for down and upsampling. Normally you would calculate the needed steps in code and choose the correct steps based on the resolution.  The downscaling and upsampling is normally calculated like mipmapping.

  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI
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Thank you for the information. This wasn't actually meant to be a message to you, it's just a way for me to keep track of information for myself. But thanks for answering. :)

 

My job is to make tools you love, with the features you want, and performance you can't live without.

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