Josh Posted February 24 Share Posted February 24 At 320x240 resolution an artifact in the bloom filter is seen when using the render image tool. Sample scene is attached. renderbug.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
klepto2 Posted February 24 Share Posted February 24 This might be because of the predefined steps for down and upsampling. Normally you would calculate the needed steps in code and choose the correct steps based on the resolution. The downscaling and upsampling is normally calculated like mipmapping. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Josh Posted February 24 Author Share Posted February 24 Thank you for the information. This wasn't actually meant to be a message to you, it's just a way for me to keep track of information for myself. But thanks for answering. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted February 24 Author Share Posted February 24 Other than the borders, I don't see any problem when I just make the 3D viewport smaller... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted February 24 Author Solution Share Posted February 24 I created a separate camera for the render window to use and the problem went away. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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