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Posted

In the FPS demo, I wanted to parent spotlights to models but it causes shadow artificing in game. We simply just unparented the lights so we could get the demo out the door. I now want to do this again so I can make light fixture prefabs for a more streamlined level designing experience. 

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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  • 2 weeks later...
Posted

If I add a mover that rotates around the Z axis slowly, the problem goes away, so it appears it is only a problem in the first initial render of the shadow...

lightparenttest.zip

My job is to make tools you love, with the features you want, and performance you can't live without.

  • Solution
Posted

The problem is fixed in my test posted in this thread.

My job is to make tools you love, with the features you want, and performance you can't live without.

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