reepblue Posted February 14 Posted February 14 In the FPS demo, I wanted to parent spotlights to models but it causes shadow artificing in game. We simply just unparented the lights so we could get the demo out the door. I now want to do this again so I can make light fixture prefabs for a more streamlined level designing experience. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Josh Posted February 24 Posted February 24 This test scene demonstrates the problem. lightparenttest.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted February 24 Posted February 24 If I add a mover that rotates around the Z axis slowly, the problem goes away, so it appears it is only a problem in the first initial render of the shadow... lightparenttest.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Solution Josh Posted February 25 Solution Posted February 25 The problem is fixed in my test posted in this thread. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted February 25 Posted February 25 Editor is updated, engine is not updated yet. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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