Alienhead Posted January 15 Posted January 15 I'm trying to pin point a bottleneck within a component I'm developing. Since graphics pass run on a separate thread from the logic - if I'm showing 190fps but my animations, movement and rotations are slowed and feeling like 30fps - would this lead me to think the bottleneck is from the logic side of things? Quote Alienhead Components and Software
Josh Posted January 15 Posted January 15 It could be game logic or physics. I would guess physics, since that is more likely to hit the limit first. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted January 15 Posted January 15 You can call world:RecordStats(true) to enable stats and then check the value of world.physicsstats.physicstime and see if it is taking more than 16 milliseconds. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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