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No shadows update for an entity when it's a child again


Go to solution Solved by Josh,

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Posted

Steam beta

Pivot have shadows on.

It used to work after fix, but at some point was broken again

image.thumb.png.63fdc2fc9bcf54d1149fbf599a594c4c.pngt

#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[]) {
    auto displays = GetDisplays();
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
    auto framebuffer = CreateFramebuffer(window);
    auto world = CreateWorld();

    //Create a camera
    auto camera = CreateCamera(world);
    camera->SetClearColor(0.125);
    camera->SetFov(70);
    camera->Move(-1, 2, -6);

    //Create light
    auto light = CreatePointLight(world);
    light->SetPosition(0, 3, 0);
    light->SetColor(2);

    //Create ground
    auto ground = CreateBox(world, 20, 1, 20);
    ground->SetPosition(0, -0.5, 0);
    ground->SetColor(0, 0.4f, 0);

    auto pivot = CreatePivot(world);
    pivot->SetPosition(0, 0.5, -1);
    pivot->SetShadows(true);

    auto box = CreateBox(world, 1, 1, 1);
    box->SetPosition(0, 0.5, -1);

    while (window->Closed() == false and window->KeyHit(KEY_ESCAPE) == false) {
        if (window->KeyHit(KEY_SPACE)) {
            box->SetParent(pivot);
        }
        pivot->Turn(0, 2, 0);
        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

  • Thanks 1
  • 2 weeks later...
  • Solution
Posted

Thank you for the report and excellent example. This was an easy fix.

My job is to make tools you love, with the features you want, and performance you can't live without.

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