Alienhead Posted January 10 Posted January 10 I Figured I'd just start a new thread to keep all these missing commands in one spot. world:SetCollisionResponse ( as of 0.9.9 ) Pretty vital command here, not sure how it's gotten by this long without being noticed missing. Quote Alienhead Components and Software
Solution Josh Posted January 10 Solution Posted January 10 Added, thank you. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Alienhead Posted January 11 Author Posted January 11 ( LUA 0.9.9 ) entity:SetShadow(true/false) - command not present. https://www.ultraengine.com/learn/Entity_SetShadow?lang=cpp Quote Alienhead Components and Software
Josh Posted January 11 Posted January 11 It's supposed to be Entity:SetShadows. I am correcting the docs now. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Alienhead Posted January 11 Author Posted January 11 ( LUA 0.9.9 ) speaker:GetVolume() -- M.I.A ! https://www.ultraengine.com/learn/Speaker_GetVolume?lang=cpp Quote Alienhead Components and Software
Josh Posted January 11 Posted January 11 Fixed 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Alienhead Posted January 11 Author Posted January 11 2 hours ago, Josh said: It's supposed to be Entity:SetShadows. I am correcting the docs now. I've tried it both ways now, Entity:SetShadow(false) Entity:SetShadows(false) nil error on both. :() What you trying to do to me man! lol /me * looks for a more angry Alienhead avatar icon * Quote Alienhead Components and Software
Josh Posted January 11 Posted January 11 Run this in the console: b = CreateBox(nil) b:SetShadows(true) 1 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Alienhead Posted January 11 Author Posted January 11 For some reason my code still had the : entity SetShadow(true) in it. Thanks and sorry for the hassle. 1 Quote Alienhead Components and Software
Alienhead Posted January 12 Author Posted January 12 Seems it's in cpp but not glued to lua as of yet. (World::SetShadowQuality(int shadowsQuality) Quote Alienhead Components and Software
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