Alienhead Posted January 4 Posted January 4 Post effect is effecting Transparent objects, it should not.. These object appear BLACK with transparent and ssao on. Quote Alienhead Components and Software
Josh Posted February 20 Posted February 20 Here is my test scene: ssaoglasstest.zip With refraction on: With refraction off: Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted February 20 Posted February 20 However, if I look at the side here, with refraction OFF only, something strange appears. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted February 20 Posted February 20 If I modify the SSAO shader to output the screen normals, we can see what is happening. The transparent surface is overwriting the screen normals... But it does not occur when refraction is in used: Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Solution Josh Posted February 21 Solution Posted February 21 And here is the fix... 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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