YouGroove Posted May 11, 2013 Posted May 11, 2013 When will we see a real camera 3D gizmo ? Same for oriented lights ? Quote Stop toying and make games
Josh Posted May 16, 2013 Posted May 16, 2013 Lights already display their volume when selected. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
YouGroove Posted May 16, 2013 Author Posted May 16, 2013 I agree , but the volume is wireframe , so hard to see the influence if someone would work on 3D view only. Some view like "Physics solid view" , but for lights would have been great. Example of very friendly Gizmos : I mean for real level designer, placing , adjusting hundred of time in some hour objects , level; using actual gizmos will be not a pleasure at all. (the worst is the rotation gizmos , a real pain to understand each time what axe to choose) Quote Stop toying and make games
Josh Posted May 16, 2013 Posted May 16, 2013 FYI, Hammer has no 3D gizmos. Everything is edited in the 2D viewports. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
YouGroove Posted May 18, 2013 Author Posted May 18, 2013 Not to be harsh at all , just some questions because i don't understand : But why people should be forced to make games using such not easy Gizmos, or no Gizmos ? Quote Stop toying and make games
Josh Posted November 11, 2013 Posted November 11, 2013 The camera guide has now been added. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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