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Posted

Lights already display their volume when selected.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I agree , but the volume is wireframe , so hard to see the influence if someone would work on 3D view only.

Some view like "Physics solid view" , but for lights would have been great.

 

Example of very friendly Gizmos :

gizmos.jpg

 

 

I mean for real level designer, placing , adjusting hundred of time in some hour objects , level; using actual gizmos will be not a pleasure at all. (the worst is the rotation gizmos , a real pain to understand each time what axe to choose)

Stop toying and make games

Posted

FYI, Hammer has no 3D gizmos. Everything is edited in the 2D viewports.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Not to be harsh at all , just some questions because i don't understand :

 

But why people should be forced to make games using such not easy Gizmos, or no Gizmos ?

Stop toying and make games

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