Dreikblack Posted December 12, 2024 Posted December 12, 2024 At specific angle black square appears btw FPS drops here to ~100 (from ~500) here Quote
Josh Posted December 12, 2024 Posted December 12, 2024 The particles need a material setting or a new shader family. The problem is the PBR shader does a 3x3 shadow sample area, but when you have 50 overlapping layers of transparency the number of samples gets very high, thus the slowdown. Shadows on particles are not very distinct, so that could be reduced to a single sample, resulting in much faster performance for particles. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Solution Josh Posted February 18 Solution Posted February 18 This was fixed by adding some checks for NAN in the bloom shader. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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