asan studio Posted November 19, 2024 Posted November 19, 2024 Ultra engine has light baking / ambient occlusion (not ssao) ? Or any type of global ilumination / voxel gi, etc...? Quote
Josh Posted November 20, 2024 Posted November 20, 2024 glTF supports ambient occlusion maps in the materials system, which we support. Ultra uses volumetric environment probes for indirect lighting, which are quite nice because they provide a lot of control and allow correct indoor and outdoor lighting in a single scene. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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