Dreikblack Posted November 12, 2024 Posted November 12, 2024 With latest updates app crashes when i'm building a brush. Had no problem with exactly method from my example before, but this example from Learn still works tho https://www.ultraengine.com/learn/CreateBrush?lang=cpp #include "UltraEngine.h" using namespace UltraEngine; shared_ptr<Brush> createConeBrush(shared_ptr<World> world, float initWidth, float width, float length, float height, float minHeightArg) { auto brush = CreateBrush(world); float minHeight = minHeightArg != 0 ? minHeightArg * 0.5f : Max(2 * 0.4f, -height * 0.1f); brush->AddVertex(-initWidth * 0.5f, -minHeight, 0); //SW l brush->AddVertex(-width * 0.5, -height * 0.5, length);//NW brush->AddVertex(width * 0.5, -height * 0.5, length);//NE brush->AddVertex(-width * 0.5, height * 0.5, length);//NW h brush->AddVertex(width * 0.5, height * 0.5, length);//NE h brush->AddVertex(-initWidth * 0.5f, minHeight, 0); //SW h 5 brush->AddVertex(initWidth * 0.5f, minHeight, 0); //SE h 6 brush->AddVertex(initWidth * 0.5f, -minHeight, 0); //SE 7 //back auto face = brush->AddFace(); face->AddIndice(0);//SW face->AddIndice(5);//NW face->AddIndice(7);//NE face = brush->AddFace(); face->AddIndice(5);//SW face->AddIndice(6);//NW face->AddIndice(7);//NE //bottom face = brush->AddFace(); face->AddIndice(0);//SW face->AddIndice(1);//NW face->AddIndice(2);//NE face = brush->AddFace(); face->AddIndice(2);//SW face->AddIndice(7);//NW face->AddIndice(0);//NE //top face = brush->AddFace(); face->AddIndice(6);//SW h face->AddIndice(4);//NW h face->AddIndice(3);//NE h face->AddIndice(5);//SE h face = brush->AddFace();//left face->AddIndice(3); face->AddIndice(1); face->AddIndice(0); face->AddIndice(5); face = brush->AddFace();//"face" face->AddIndice(1); face->AddIndice(2); face->AddIndice(4); face->AddIndice(3); face = brush->AddFace();//right face->AddIndice(2); face->AddIndice(4); face->AddIndice(6); face->AddIndice(7); brush->Build(); brush->SetPickMode(PICK_NONE); brush->SetCollisionType(COLLISION_NONE); brush->SetRenderLayers(0); return brush; } int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CLIENTCOORDS | WINDOW_CENTER | WINDOW_TITLEBAR); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a world auto world = CreateWorld(); //Create a camera auto camera = CreateCamera(world); camera->SetPosition(0, 1, -2); camera->SetClearColor(0.125f); createConeBrush(world, 1, 2, 2, 1, 0.1 ); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { world->Update(); world->Render(framebuffer); } return 0; } Quote
Dreikblack Posted November 13, 2024 Author Posted November 13, 2024 Same error when load in my project demo map (by new game btn) or Polygon map. In release mode issue not happens. Quote
Solution Josh Posted November 13, 2024 Solution Posted November 13, 2024 I ran it from the source and had no errors, so this probably already got fixed and I just need to update the C++ library tomorrow. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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