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Latest update 0.9.8.e


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  • Alienhead changed the title to Latest update 0.9.8.e
Posted

It says there is an error on line 347 of uagcontroller.lua, and the "mesh" field of an object is nil.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Can you please upload a project I can test? I do not know of any changes that would have caused this, so I do not know where to look unless I can produce the error on my computer.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

 

1 minute ago, Alienhead said:

Here is the working code prior to last update.

 344        self.world = self.entity:GetWorld()
 345       self.mesh = LoadModel(self.world, self.playerModelFilenname)
 346       --self.mesh = Model(self.mesh) 
 347        self.mesh:SetCollisionType(0)

This helps a little bit. The model file format version was incremented because some new information was added. Maybe your project does not have the current Lua binaries?

My job is to make tools you love, with the features you want, and performance you can't live without.

  • Solution
Posted

It looks like I failed to upload the required Lua binaries in the standalone update. The editor is saving a slightly different scene file format, the previous build cannot load. Sorry for the trouble, it is updated now.

  • Thanks 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

New thread here. It's not a good idea to post a new bug report in another topic that has been solved:

 

  • Thanks 1

My job is to make tools you love, with the features you want, and performance you can't live without.

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