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ParticleEmitter Instantiate return default ParticleEmitter


Go to solution Solved by Josh,

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In ParticleEmitter class Instantiate and Copy are private.

If i do it via Entitiy's Instantiate i getting ParticleEmitter with default mat and params. Copy() seems to copy a mat, but not params.

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#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[]) {
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CLIENTCOORDS | WINDOW_CENTER | WINDOW_TITLEBAR);

    //Create a framebuffer
    auto framebuffer = CreateFramebuffer(window);

    //Create a world
    auto world = CreateWorld();

    //Create a camera
    auto camera = CreateCamera(world);
    camera->SetPosition(0, 1, -2);
    camera->SetClearColor(0.125f);

    //Create a particle emitter with 50 particles
    auto emitter = CreateParticleEmitter(world, 10);
    emitter->SetVelocity(0, 0, 0);
    emitter->SetParticleTurbulence(10000);
    emitter->SetMaterial(LoadMaterial("/Materials/default.mat"));

    auto emitter2 = emitter->As<Entity>()->Instantiate(world);
    emitter2->SetPosition(1, 0, 0);
    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) {
        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

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