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Editor Level Preview has nice reflections, but ingame there are no reflections anymore,.... why?


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Posted

Hi there,

i am new to ultraengine and made my first testings.
Currently i am wondering why the editor 3d preview has better grafics / and very good reflections,
but ingame it doesn't look that good anymore.

Is it because i am running it in debug mode?


Editor - 3d preview:
image.thumb.png.eba610ff1f30857f9b19871b727212dd.png


ingame (debug mode):
image.thumb.png.d731524419e3ade01cc318e542533aa7.png

Posted

Looks like a great start! :)

There is a camera command to enable the screen-space reflection effect:

camera->SetSsr(true);

You can set this in the third-person controls component code after the camera is created.
 

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

a little suggestion about camera swept culling:

camera->SetSweptCulling(true);  should be set true by default
the fist impression is always important.

In that matter some graphical features should also be set on true by default :-D 



 

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