Alienhead Posted October 19, 2024 Posted October 19, 2024 Just making a single thread to hold screenshots after a days dev. This is from my 'Hurricane Cleanup Manager' title. 3 Quote Alienhead Components and Software
Alienhead Posted October 19, 2024 Author Posted October 19, 2024 My first play around with the SpecGloss.family shader... I can already tell IM GOING TO LOVE this shader set.. Got some awesome ideas in mind. 1 Quote Alienhead Components and Software
Alienhead Posted October 19, 2024 Author Posted October 19, 2024 Working on grunge textures and correct distribution. 3 Quote Alienhead Components and Software
Alienhead Posted October 19, 2024 Author Posted October 19, 2024 Experimenting with lightmapping. I disabled the directional sunlight. Placed a box light over the entire map, and brightend it up. I then Placed a probe over my entire city and built GI. I'm not saying this is the best approach but I did gain about 30 fps over using the SUN light. Plus I go the soft shadow look I was was hunting for so long. 4 Quote Alienhead Components and Software
Alienhead Posted October 26, 2024 Author Posted October 26, 2024 In continuing my terrain wetness substance creation, I have finished my texture for rusty water. 3 Quote Alienhead Components and Software
Alienhead Posted October 27, 2024 Author Posted October 27, 2024 More terrain layer blending, this time with a mesh and a matching texture that the mesh uses, creates a nice subtle blend. This is what I'm hoping one day Ultra will handle on it's own as it seems to be a most common feature elsewheres. 1 Quote Alienhead Components and Software
Alienhead Posted October 27, 2024 Author Posted October 27, 2024 Adjusted lighting and added a layer of light floor debris to the veg system. 1 Quote Alienhead Components and Software
Alienhead Posted October 27, 2024 Author Posted October 27, 2024 Begun scripting some of the invasion mechanics. 2 Quote Alienhead Components and Software
Alienhead Posted October 28, 2024 Author Posted October 28, 2024 A new terrain PBR i created today, this is oil mixed with water. 1 Quote Alienhead Components and Software
Alienhead Posted October 29, 2024 Author Posted October 29, 2024 Completely reworked my mud terrain pbr, it no longer uses tessellation ( speed up ), this is all done with normal, rough and AO. Also, this scene uses NO SHADOW casting whatsoever. Shadows are so 2010's.... I'm searching for a different kinda buzz. 2 Quote Alienhead Components and Software
Alienhead Posted October 29, 2024 Author Posted October 29, 2024 Interior of a mesh house model, the interior is done in Ultra brushes, with blending cohesion. 1 Quote Alienhead Components and Software
The 4th Doctor Posted October 29, 2024 Posted October 29, 2024 On 10/26/2024 at 9:40 PM, Alienhead said: Adjusted lighting and added a layer of light floor debris to the veg system. @Alienhead - You still got that baby out in all that mess?!?? 1 Quote
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