ParaToxic Posted April 28, 2013 Posted April 28, 2013 Hey guys I have a question.I would like to bind my camera to a head which is animated.But the animations for running and so one have a big amplitude in the rotation, so the rotation of the camera is to big and it looks very unnatural. I would like to disable the function that the camera is rotated with it's parent or maybe only 10% of the oroginal rotation, is that possible ?? Thanks Quote
Daimour Posted April 29, 2013 Posted April 29, 2013 I believe you can rotate child with entity->Turn() to compensate parent rotation. Quote
Admin Posted April 29, 2013 Posted April 29, 2013 You can continuously call SetRotation() and set the global parameter to true. But I think you're going to have problems parenting a camera to an animated character, no matter what. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.