reepblue Posted October 6, 2024 Posted October 6, 2024 I thought this had to do with the tress2normal issue, but this simple room isn't correct. The normals on the brushes don't look right. simpleroom.zip If you make the bushes beveled, it looks correct. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
reepblue Posted October 6, 2024 Author Posted October 6, 2024 Posting this again in-case you can't find the attachment in that mess. simpleroom.zip Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Solution Josh Posted October 7, 2024 Solution Posted October 7, 2024 Fixed for the next build that goes up. You will need to trigger some action that rebuilds the brushes, since the constructed mesh is now stored in the scene file. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.