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Posted

Currently a map can only have 1 set of baked GI probes. Lets say i have big level (eg.: a city), now i want to have a GI for the daytime and one for the night. currently I need to save the map 2 times with different names. Maybe it is better to store the GI with keys and then have something like this in the code:

world->SwitchGI("night");

the list of GI should have a flag for the default key, which is used when the scene is initally loaded.

  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI
Posted

Maybe export a probe's GI data as a set of two textures?

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