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Posted

It is a way to know how much luminosity would it be on the ground where some character walks ?

with some raycast ?

 

Caus importing our own lightmaped models, we don't have lights positions and values , and having that we could self illuminate the character with that informtion.

Stop toying and make games

Posted

If you really know how to illuminate your character from having a lights position and value, then I suggest you to place a few invisible 'light' spheres or cones where you have lights and export that also, use it to hold the info about the lights.

 

Happy illuminating! :)

Posted

Well it's coding some editor features, i will avoid that as i'm not a fan programmer.

Like Uncharted 3, some level in underground with antic stuff all the place, bright lightmaps, and the character is never lightened, the lightening is constant on it , but it works caus it has a good medium ambient light on the character shaders.

 

Uncharted_3_Treasure_Victorian_Copper_Penny_location.jpg

(How big companies tricks you with some AAA titles wink.png )

Stop toying and make games

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