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LUA: entity:GetRotation() always returns Vec3(-0,0,0)


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Posted

In LUA, entity:GetRotation() always returns a Vec3 with 0, 0, 0 no matter what i rotated it in the editor.

also does not matter if i call `entity:GetRotation(true)` or `entity:GetRotation(false)`

 

image.png.a0e9e2bce0c733832ac608343553ce7c.png

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Posted (edited)

probably only returns 0, 0, 0 when it is a child.

I moved the childs out of the parent in the editor because i wanted to rotate the parent independently.

After i moved the children back into the parent, suddenly i got rotation values...

 

Edited by beo6
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  • 2 months later...
Posted

Is it possible to upload a simple scene that shows the problem? I tried to recreate this situation but everything worked as I expected it to. See attached.

rotationtest.zip

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