Dreikblack Posted August 18, 2024 Posted August 18, 2024 Tried in lua and c++ projects with standard map and main.cpp/lua. Both synced. If i remove particle from map - no crash Quote
Solution Josh Posted August 18, 2024 Solution Posted August 18, 2024 Easy fix, thanks for reporting this. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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