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Posted

Hi!

I'm at the moment trying to create a model with the gmfsdk.

now i have several questions:

 

1)

BlitzMax: GMFSurfaceAddVertex:Int(surface:TGMFSurface,x#,y#,z#,nx#=0.0,ny#=0.0,nz#=0.0,u0#=0.0,v0#=0.0,u1#=0.0,v1#=0.0,r:Int=255,g:Int=255,b:Int=255)

 

what is nx,ny,nz / u1,v1

 

 

2) Is it possible to parent more then one bone to another bone with the sdk?

 

 

hmm i think thats it for the moment.

Posted

what is nx,ny,nz / u1,v1

 

It should be the normal vector and the UV coordinates I believe.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

Posted

ok.. that seems to make sense (didn't know i can assign 2 different UV's)

but i still dont know how i can attach more then one bone to another..

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