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How to make entities in editor not being instances?


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  • Dreikblack changed the title to How to make entities in editor not being instances?
  • Solution
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void MakeModelUnique(shared_ptr<Model> model) {
	vector<shared_ptr<Mesh>> copiedMeshes;
	for (auto& lod : model->lods) {
		for (auto& mesh : lod->meshes) {
			copiedMeshes.push_back(mesh->Copy());
			break;
		}
	}
	model->Clear();
	for (auto& mesh : copiedMeshes) {
		model->AddMesh(mesh);
	}
}

 

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