Jump to content

Recommended Posts

Posted

Making a text Lua program and all I did to the default generated code was self.context:DrawText("test", 0, 0) and when I run the game it gives these white boxes where the text should be. I know I've seen this before but can't remember how to solve it. Anyone run into this?

Posted

Context:setblendmode ?

  • Upvote 1

Programmer , Intel Quad core, NVIDIA GeForce GT 220, Windows 7 Pro, Galaxy Tab 2 ( 7" and 10"), LE2,LE3,3DWS

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...