Rick Posted April 5, 2013 Posted April 5, 2013 Making a text Lua program and all I did to the default generated code was self.context:DrawText("test", 0, 0) and when I run the game it gives these white boxes where the text should be. I know I've seen this before but can't remember how to solve it. Anyone run into this? Quote
ESP Posted April 5, 2013 Posted April 5, 2013 Context:setblendmode ? 1 Quote Programmer , Intel Quad core, NVIDIA GeForce GT 220, Windows 7 Pro, Galaxy Tab 2 ( 7" and 10"), LE2,LE3,3DWS
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