reepblue Posted June 25, 2024 Posted June 25, 2024 This is in the XFORM project currently. If you use multiple cameras for rendering and load in a map with post effects, this will be the result. This is how I'm creating the camera. void FPSWeapon::AttachToPlayer(std::shared_ptr<Component> playercomponent) { // Set up the camera for the viewmodel. Start(); auto entity = GetEntity(); auto world = entity->GetWorld(); auto player = playercomponent->As<FirstPersonControls>(); if (player) { auto playercam = player->GetCamera(); if (playercam != NULL) { if (drawonlayer) { viewmodelcam = CreateCamera(world); viewmodelcam->SetClearColor(0, 0, 0, 0); viewmodelcam->SetClearMode(CLEAR_DEPTH); viewmodelcam->SetMatrix(playercam->GetMatrix(true), true); viewmodelcam->SetFov(viewmodelfov); viewmodelcam->SetRange(0.001f, playercam->GetRange().y); viewmodelcam->SetOrder(RENDERLAYER_VIEWMODEL); viewmodelcam->SetRenderLayers(RENDERLAYER_VIEWMODEL); viewmodelcam->SetParent(playercam); entity->SetParent(viewmodelcam); entity->SetRenderLayers(RENDERLAYER_VIEWMODEL); viewmodel.lock()->SetRenderLayers(RENDERLAYER_VIEWMODEL); } else { playercam->SetRange(0.001f, playercam->GetRange().y); entity->SetParent(playercam); } } playerentity = player->GetEntity(); } } Full code here: XFORM/Source/Components/Weapons/FPSWeapon.cpp at main · UltraEngine/XFORM (github.com) Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Josh Posted February 18 Posted February 18 Is this still happening? Is there any example I can run that will produce the error? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Solution reepblue Posted February 20 Author Solution Posted February 20 Not sure. We decided rendering a viewmodel to a different camera was not preferred and I forgot about this bug ever since. I would need to write a new example to test this. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
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