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Posted

I have just recently started using the new single state setup and after loading a model in the editor, I create a script for the model and place 'require("scripts/class")' in it and the properties still do not show up. I have also tried dofile("scripts/class") with no success. Is there something else that needs to be added now with the new system? I've already taken a look at some of the include scripts, but they all seem to use the require method and they work fine. Thanks in advance.

 

Randy

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AMD 64 X2 3800+ | 3G DDR2 667 | Windows 7 Ultimate 64 Bit | Nvidia Geforce 9800 GT 512MB DDR3

Posted

Try:

 

require("scripts/class")

local class=CreateClass(...)

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

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Windows 7 Home 64 bit

 

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"I used to be alive like you .... then I took an arrow to the head"

Posted

Awesome that did the trick. Still getting used to lua and thought that was only needed for adding new properties :lol: thanks for the help Marley.

x_coldfire_x.png

AMD 64 X2 3800+ | 3G DDR2 667 | Windows 7 Ultimate 64 Bit | Nvidia Geforce 9800 GT 512MB DDR3

Posted

Awesome that did the trick. Still getting used to lua and thought that was only needed for adding new properties :) thanks for the help Marley.

 

 

No problems :lol:

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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