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Directional Light can't turn off shadows


Go to solution Solved by Josh,

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Posted

This code won't stop the light from casting shadows.

#include "Engine.h"
#include "ComponentSystem.h"
using namespace UltraEngine;


int main(int argc, const char* argv[])
{
    auto displays = GetDisplays();
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
    auto world = CreateWorld();
    auto framebuffer = CreateFramebuffer(window);

    auto camera = CreateCamera(world);
    camera->SetClearColor(0.125);
    camera->SetFov(70);
    camera->SetPosition(0, 10, -5);
    camera->AddComponent<CameraControls>();

    auto light = CreateDirectionalLight(world);
    light->SetRotation(35, 45, 0);
    light->SetShadows(false);

    auto floor = CreatePlane(world, 100, 100);

    auto cube = CreateBox(world);
    cube->Move(0, 2, 0);

    camera->SetPosition(0.0f, 2.0f, -3.0f);

    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        world->Update();
        world->Render(framebuffer);
    }

    return 0;
}

 

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