Jump to content

LOD popin is bad


Go to solution Solved by Alienhead,

Recommended Posts

Posted

I've been gone for a weeks worth of updates, this bug wasn't happening a week ago so it started somewhere between last week and yesterdays updates.

Horrible looking LOD pop in on terrain mesh layers.  I guess it's on mesh layers only, could be something else because some of that pop in isnt LOD anyways.

 

 

 

 

 

  • Like 1
Posted

That does not look like what we commonly call "LOD popping". It looks more like a problem with the way the compute shader is writing memory...

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

@klepto2 thinks this is being caused by NAN values outputted by the shader, which then get amplified in the bloom blur.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

@Alienhead You can add this to the very end of the main function in Shaders/PBR/Fragment.glsl:

    //Check for NAN values
    if (isnan(outColor[0].r) || isnan(outColor[0].g) || isnan(outColor[0].b) || isnan(outColor[0].a) )
    {
        outColor[0] = vec4(1,0,1,1);
    }

This will provide a visual cue if the outputted color is a NAN value.

I have tried this on an AMD card but I do not have any scene that produces this problem.

My job is to make tools you love, with the features you want, and performance you can't live without.

  • 8 months later...
Posted

This issue may have been solved by adding checks for NAN in the bloom shader, or other checks. Is this still occuring?

My job is to make tools you love, with the features you want, and performance you can't live without.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...