reepblue Posted June 3, 2024 Posted June 3, 2024 Updated to the latest build, sync'd my shaders and when rebuilding the probes in a simple room, the result is black. For outdoors, the entire volume is black in the default environment settings. I don't understand because obviously you've tested this, and your screen looks fine. I generated these on an RTX 4070. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Josh Posted June 3, 2024 Posted June 3, 2024 Do you have the latest shaders? The probe cubemaps are now being stored in linear color space. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted June 4, 2024 Posted June 4, 2024 Here is an example: probetest.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without.
reepblue Posted June 4, 2024 Author Posted June 4, 2024 That map works fine. I included a simple interior map that doesn't seem to be working. I removed the roof and it works. probetest2.zip Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
reepblue Posted June 4, 2024 Author Posted June 4, 2024 A lot of weird banding, maybe that's messing up the result? { "material": { "alphacutoff": 0.5, "alphamask": false, "displacement": [ 0.05000000074505806, -0.02500000037252903 ], "glossiness": 1.0, "metallic": 1.0, "pickmode": true, "roughness": 0.0, "shaderfamily": "Shaders/PBR.fam", "shadow": true, "specular": [ 1.0, 1.0, 1.0 ] } } Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Josh Posted June 4, 2024 Posted June 4, 2024 Strange...it looks like directional lights are appearing in the reflection, but point and spot lights are not, or they are very faint. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Solution Josh Posted June 4, 2024 Solution Posted June 4, 2024 Okay, I got it sorted out. Update soon. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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