Yue Posted June 2, 2024 Share Posted June 2, 2024 Description: There is a noticeable texture misalignment issue when running the game, despite the textures appearing correctly aligned in the editor. This issue seems to occur specifically when different elements are under the same parent, for example, when a door wall has multiple elements that are children of a brush. Steps to Reproduce: Create a brush and add multiple child elements to it, ensuring they have distinct textures. Ensure the textures are perfectly aligned in the editor. Run the game and observe the textures on the elements. Expected Behavior: The textures should remain perfectly aligned in the game, as they are displayed in the editor. Actual Behavior: The textures are misaligned in the game, even though they are correctly aligned in the editor. Additional Information: Engine Version: Ultra Engine 0.9.6 OS: [Windows] Graphics Card: [GTX 1070] Screenshots: Notes: This issue appears to be related to the hierarchical structure of elements within a parent brush. Adjusting the hierarchy or separating the elements into individual brushes might temporarily mitigate the issue, but a permanent fix is needed. Thank you for your attention to this matter. Please let me know if any additional information is required. Chat GPT Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted February 26 Solution Share Posted February 26 I will need an example scene to test this with, if this issue is not already solved. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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