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Posted

@Josh I was thinking don't remove the color option from the probes, in other engines I have seen that it is used to create light zones in certain parts or effects like when the player is underwater.

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

Posted

I think this will already cause problems with SSR, because probe reflections and SSR will no longer match. It will also cause problems in the future if I implement GI lightmaps, because the probe and the lightmapped surfaces won't match.

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  • 2 weeks later...
Posted

I think this might resolve automatically if volumetric lights are implemented. In theory this would have a similar effect (when configured correctly) like colored probes.

  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI

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