SpiderPig Posted May 30, 2024 Posted May 30, 2024 @Josh Is the 2nd coord set still available for use? I see I can still set it in code and in the shaders texcoords are still vec4 but I recall you saying a while back the 2nd set might be removed? Quote
Solution Josh Posted May 30, 2024 Solution Posted May 30, 2024 No, it's in there. There's an extra parameter in SetVertexTexCoords to specify the set. No plans to remove this. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
SpiderPig Posted May 30, 2024 Author Posted May 30, 2024 Oh good, thanks. I was trying to send some other data in tex_coord.z but it wasn't working. Are you clamping the value or reducing it's precision at any point? Or should I be able to use it to hold a value between 0 and 5,000? Quote
Josh Posted May 30, 2024 Posted May 30, 2024 Texcoords are full floating point numbers, so any value should transfer. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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