Jump to content

Recommended Posts

Posted

I have my player being rendered to another camera on a different render layer to all else and then drawn to a texturebuffer.  I want the background to be transparent and I cant see a way to remove the environment maps for that camera / render layer as all entities are in the one world.  Is this possible?

2ndCameraBakgroundIssue.thumb.png.bc78e6f6a877353d608a8af81ef1b50a.png

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...