Alienhead Posted May 14, 2024 Posted May 14, 2024 Is this a know bug or not? I couldn't find it no where and thought I'd report it 'just in case'. Quote Alienhead Components and Software
Alienhead Posted May 14, 2024 Author Posted May 14, 2024 .1, 1000 Quote Alienhead Components and Software
Andy90 Posted May 14, 2024 Posted May 14, 2024 hmm this should not be the problem then. Are the trees also mesh layer ? Quote
Josh Posted May 15, 2024 Posted May 15, 2024 Make sure you have the current shaders. If the problem persists please upload the model that causes this. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Alienhead Posted May 15, 2024 Author Posted May 15, 2024 Terrain icon and others on top is hidden under desktop DPI. Quote Alienhead Components and Software
Alienhead Posted May 15, 2024 Author Posted May 15, 2024 The grass seems to be taking no shadowing or coloring either, it looks unlit no matter what i do. Quote Alienhead Components and Software
Josh Posted May 15, 2024 Posted May 15, 2024 Please upload the model, material,. and any textures it uses. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Alienhead Posted May 15, 2024 Author Posted May 15, 2024 Attached grass1.zip Quote Alienhead Components and Software
Josh Posted May 15, 2024 Posted May 15, 2024 In Shaders/MeshLayer/Vertex.glsl, line 57 should look like this: center.y = textureLod(elevationmap, texcoord, 0).r * terrainscale.y; If it looks like this the object will flicker: center.y += textureLod(elevationmap, texcoord, 0).r * terrainscale.y; Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted May 19, 2024 Posted May 19, 2024 Does this resolve your issue? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Alienhead Posted May 19, 2024 Author Posted May 19, 2024 Still flickering, but now it's all laid out in this weird stretched format. That is the same model as this : Quote Alienhead Components and Software
Josh Posted May 19, 2024 Posted May 19, 2024 1. Make sure your shaders are up to date. 2. Change the seed value for the mesh layer, then change it back. This will force re-building of the noise data. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Alienhead Posted May 19, 2024 Author Posted May 19, 2024 This is me changing the seed values.. I always look for Sync after i do updates so Im never worried about shaders or exe syncs not being right. 1 Quote Alienhead Components and Software
Josh Posted May 19, 2024 Posted May 19, 2024 My bad, shaders are updated now. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Alienhead Posted May 19, 2024 Author Posted May 19, 2024 Failed to compile those two shader updates Quote Alienhead Components and Software
Solution Josh Posted May 20, 2024 Solution Posted May 20, 2024 Uh-oh. I was working on some math stuff to make the rotate-to-normal option work, and I did not update that quaternion shader code file. The fix is uploaded now. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Alienhead Posted May 20, 2024 Author Posted May 20, 2024 All working! and looking good to. Well done. 1 Quote Alienhead Components and Software
Josh Posted May 20, 2024 Posted May 20, 2024 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.