Yue Posted May 11, 2024 Posted May 11, 2024 --Error here function me:StartPlayer() if me.mesh == nil then me.mesh = LoadModel(me.world,"Models/Developer/Generic/generic.mdl") me.mesh:SetPosition(0,0.15,0) me.collider = CreateCylinder(me.world, 0.3, 1.5, 16, 1, 1) me.collider:SetColor(1,0,0,0.1) me.collider:SetPosition(0,1.1,0) me.collider:SetMass(78) me.collider:SetCollisionType(COLLISIONTYPE_PLAYER,false) -- Close App. end end function me:StartCamera() if me.camera == nil then me.camera = CreateCamera(me.world) me.camera:SetDebugPhysicsMode(true) -- Error Here too.** me.camera:SetFov(75) me.pivotNeck = CreatePivot(me.world) me.camera:SetPosition(0, 0, -me.followdistance) -- Set initial position and eye height me.camera:SetRotation(0, 0, 0) me.pivotNeck:SetRotation(me.freelookrotation) -- Synchronize with freelook rotation me.camera:SetParent(me.pivotNeck, true) end end I have error when using the commands in Lua script. me.collider:SetCollisionType(COLLISIONTYPE_PLAYER,false) and me.camera:SetDebugPhysicsMode(true) Quote
Solution Josh Posted May 12, 2024 Solution Posted May 12, 2024 The value should be COLLISION_PLAYER. Where is COLLISIONTYPE_PLAYER coming from? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted May 12, 2024 Posted May 12, 2024 Docs are updated and I added the missing method to Lua. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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