Alienhead Posted May 7, 2024 Posted May 7, 2024 Why do I get this when using the command self.mesh:SetSkeleton(self.mesh2) ?? Do the two models have to be identical even this the bone rig is identical ? This is my code that bottoms out. self.world = self.entity:GetWorld() self.mesh = LoadModel(self.world, self.playerModelFilenname) self.mesh2 = self.mesh:Instantiate(self.world) self.mesh2:SetScale(1.35,1.35, 1.35) self.mesh2:SetSkeleton(self.mesh) Quote Alienhead Components and Software
Josh Posted May 7, 2024 Posted May 7, 2024 Why is the image link broken? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Alienhead Posted May 7, 2024 Author Posted May 7, 2024 Sent it up again, wasnt broken on my end however. Quote Alienhead Components and Software
Josh Posted May 7, 2024 Posted May 7, 2024 Try this: self.mesh2 = Model(self.mesh2) self.mesh2:SetSkeleton(self.mesh.skeleton) Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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