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Entity::Copy() now copies tag


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After one of last updates Entity::Copy() started copy original entity tags. I don't know if it's intended but it was not a case before and took me a while to discover exact issue,

#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);

    //Create a world
    auto world = CreateWorld();

    //Create a framebuffer
    auto framebuffer = CreateFramebuffer(window);

    //Create a camera
    auto camera = CreateCamera(world);
    camera->SetClearColor(0.125);
    camera->SetPosition(0, 0, -4);

    //Create a light
    auto light = CreateBoxLight(world);
    light->SetRotation(45, 35, 0);
    light->SetRange(-10, 10);
    light->SetColor(2);

    //Create a model
    auto model = CreateBox(world);
    model->SetColor(0, 0, 1);
    model->AddTag("Test");
    auto model2 = model->Copy(world);
    int tagCount = world->GetTaggedEntities("Test").size();
    Print(tagCount);
    window->SetText("tag count " + WString(tagCount));
    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

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