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Texture flickering


Go to solution Solved by Andy90,

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Posted

i testet it with the old shaders and it result in the same problem. The flickering is more intensive if the distance from the model to the center position (0,0,0) is higher.

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  • Andy90 changed the title to Texture flickering
Posted

It looks like the triangle indices are being modified in memory?...

I am not seeing anything wrong on an AMD 6600. What GPU is this occurring with?

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Ah, that makes sense.

The depth range has a limited precision, so this is behaving pretty much as I would expect. What you are seeing is z-fighting.

My job is to make tools you love, with the features you want, and performance you can't live without.

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