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zip loading broke in last update


Go to solution Solved by Josh,

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Posted
#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    auto package = LoadPackage("Data.zip");
    if (package == nullptr) { Notify("No Package Found"); }
    package->FileType("");

    auto plugin = LoadPlugin("Plugin\\FITextureLoader");

    if (!plugin)
        Notify("No plugin Found");
    else
        Notify("Plugin Found");

    auto displays = GetDisplays();
    auto window = CreateWindow("Ultra Engine", 0, 0, 500, 500, displays[0], WINDOW_DEFAULT);
    auto framebuffer = CreateFramebuffer(window);

    auto world = CreateWorld();
    auto font = LoadFont("Fonts\\arial.ttf");
    auto ui = CreateInterface(world, font, framebuffer->GetSize());
    ui->SetRenderLayers(2);
    auto uiCamera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC);
    uiCamera->SetPosition((float)framebuffer->GetSize().x * 0.5f, (float)framebuffer->GetSize().y * 0.5f, 0);
    uiCamera->SetRenderLayers(2);
    uiCamera->SetClearMode(CLEAR_DEPTH);
    ui->LoadColorScheme("Style.json");
    auto btn = CreateButton("TEST", 10, 10, 100, 100, ui->root);

    auto dir = LoadDir("Ru");
    for (WString localFile : dir)
    {
        btn->SetText(localFile);
        Print(localFile);
    }

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

Data.zip

Posted

It is possible that maybe assimp and my libzip are conflicting somehow?

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
6 hours ago, SpiderPig said:

Can this please be looked asap, I can no longer package and update my game. :(

Yes

  • Thanks 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

What example is not working in this example? When I run it, it loads the folder and finds a file called "è¿a¿½½¿µá.txt" in the RU folder.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Okay, building from the engine source works, but from the lib does not. It probably is interfering with assimp...let me do another build without it. (I only updated the editor last time.)

  • Like 1

My job is to make tools you love, with the features you want, and performance you can't live without.

  • Solution
Posted

Update is available now which I believe fixes this. I tested on the standalone.

  • Thanks 2

My job is to make tools you love, with the features you want, and performance you can't live without.

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