Alienhead Posted April 1, 2024 Posted April 1, 2024 Something not quite right with Entity:Turn My app kept hanging up and i couldn't figure out why, after a few hours of tracing where it was locking at I came to this. self.camera:Turn(0,0,2, true) I eventually got it to work with this work around local anum = Vec3(0,0,2) self.camera:Turn(anum, true) Quote Alienhead Components and Software
Alienhead Posted April 1, 2024 Author Posted April 1, 2024 Oh and to take that one step further, self.camera:Turn(0,0,0,true) hangs the app too. self.camera:Turn(0,0,.01,true) works. Quote Alienhead Components and Software
Alienhead Posted April 1, 2024 Author Posted April 1, 2024 Hmmm after investigating it further, it's just messed up somewhere.. I get random freezes when I attempt to turn the camera on it's z axis.. some values work.. others lock it up.. dunno. Quote Alienhead Components and Software
Solution Alienhead Posted April 2, 2024 Author Solution Posted April 2, 2024 Josh will you ever forgive me? Sorry about this post.. found the error. 1 Quote Alienhead Components and Software
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