SpiderPig Posted March 30, 2024 Posted March 30, 2024 I've just update and copied the shaders folder only into my project. I saw this in the console output; Failed to link shader: C:/Users/Matt/Documents/Ultra Engine/Projects/TheSeventhWorld_DevGrounds/Shaders/Shadow/Shadow_Animated.vert C:/Users/Matt/Documents/Ultra Engine/Projects/TheSeventhWorld_DevGrounds/Shaders/Shadow/Shadow.frag Link info --------- error: "materialID" not declared as an output from the previous stage Quote
Josh Posted April 10, 2024 Posted April 10, 2024 I am not able to produce this bug in a new project, using the player robot model, on my Nvidia card. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted April 10, 2024 Posted April 10, 2024 Wait, if it is using a fragment shader in a depth pass, it must be using alpha discard... 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted April 10, 2024 Posted April 10, 2024 Ah okay, if you enable alpha discard on a material on an animated model it will display the error. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Solution Josh Posted April 10, 2024 Solution Posted April 10, 2024 Fix is available on standalone build now. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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