Dreikblack Posted March 21, 2024 Posted March 21, 2024 #include "UltraEngine.h" using namespace UltraEngine; shared_ptr<Window> window; shared_ptr<Framebuffer> framebuffer; shared_ptr<World> world; shared_ptr<Interface> ui; shared_ptr<Camera> uiCamera; shared_ptr<Widget> label; static bool EventCallback(const Event& e, shared_ptr<Object> extra) { Print("Callback"); return true; } void initGui() { auto default_font = LoadFont("Fonts\\arial.ttf"); ui = CreateInterface(world, default_font, framebuffer->GetSize()); ui->SetRenderLayers(2); ui->root->SetColor(0.0f, 0.0f, 0.0f, 1.0f); uiCamera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC); uiCamera->SetPosition((float)framebuffer->GetSize().x * 0.5f, (float)framebuffer->GetSize().y * 0.5f, 0); uiCamera->SetRenderLayers(2); uiCamera->SetClearMode(CLEAR_DEPTH); label = CreateLabel("Btn", 20, 20, 100, 100, ui->root); } int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window window = CreateWindow("Ultra Engine", 0, 0, 300, 300, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a world world = CreateWorld(); //Create a framebuffer framebuffer = CreateFramebuffer(window); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0, 0, 0); initGui(); ListenEvent(EVENT_DATA, NULL, EventCallback, label); auto color = Vec4(0.5, 0, 1, 0.5f); label->SetColor(color); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (window->KeyDown(KEY_SPACE)) { label->SetText("New Text"); float fonstScale = 14.0 / (float)13; label->SetFontScale(0.9); } world->Update(); world->Render(framebuffer); } return 0; } Quote
Josh Posted March 22, 2024 Posted March 22, 2024 Confirmed... Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Solution Josh Posted March 22, 2024 Solution Posted March 22, 2024 Fixed for tomorrow's build. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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