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Shader Family's missing?


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Posted

I'm converting and doing some quick kitbash scene creations but I ran across a few shaders that the engine is saying failed to load.  SpecularGloss.fam is indeed in the directory.

 Any suggestions ? 

fail.thumb.jpg.e98c77bafdd9105defcbbad4d143f89c.jpg

I noticed it's asking for SpecularGloss_masked.frag.spv - which i don't see in the directory.  But I assumed it was apart of the family ?

fail2.thumb.jpg.3b173519bc7bba89744caa7591627795.jpg

Posted

Are you using 0.9.5?  Only the terrain uses spv files in 0.9.5.  There is a SpecularGloss_Masked.frag in Shaders/PBR.  I'd say Josh just needs to fix the paths in SpecularGloss_Masked.fam to get it too work but you could do it manually in the meantime to see if it works.

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Posted
On 3/19/2024 at 2:35 PM, Alienhead said:

Also, is all ambient light, fog, skybox etc done by code only? I couldn't find any settings in the editor.. just making sure.

ty

The scene settings is removed and is replaced with a world-settings dialog under Edit -> World Settings.

image.png.36a716356b7679222f8eb008717d1e1f.png

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  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI

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