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Posted

While this might not be needed for most users, and a lot can change in the Render* classes can change.
It is needed to have access to have access to this classes from its highlevel counterparts. (eg: Texture -> RenderTexture)

Why:

  • More flexibility
  • Easier to add extensions which require low level access like GLHandles or VK handles depending on the renderer
  • Integration of third party things will be easier.

I noticed that there were some kind of methods to get this data. Like the commented Ultraengine::Render::GetRenderTexture function. something like this for all Render* items would be nice. 

  • Upvote 1
  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI

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