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Posted

Hey all,

 

I like to do all my games in pure C++. With that said i seam to be having an issue with create my own object.

 

My object is basically 6 models. In my header file, if I create them with as a pointer then use the load, if i try to do anything else with them such as Hide() it throws a bad access error, as if it was never stored in memory, or the mem address was lost. If i create them as a normal var, no issues. No issues that is until i try to terminate the problem. then it frees my object then tries to free it a second time, of course crashing the program saying that it tried to free an unallocated memory address. Anyone got any suggestions

 

Thank you,

 

Xtreampb

bool Life()
{
 while(death=false)
 {
   if(death==true)
   return death;
 }
}

 

I have found the secret to infinite life

 

Did I help you out? Like my post!

Posted

Silly me. Went and double checked the document reference.

 

CPP file needs to be

this->ModelName=Model::Load("myPath");

bool Life()
{
 while(death=false)
 {
   if(death==true)
   return death;
 }
}

 

I have found the secret to infinite life

 

Did I help you out? Like my post!

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