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Loading non existent shader family


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Posted

Used some old code today and loading a non-existent shader family with the .json extension printed this output...

Loading shader family "Shaders/Unlit.json"
Deleting shader family "Shaders/Unlit.json"

Should it be more like this so we know it actually failed?

Error : Failed to load shader family "Shaders/Unlit.json"

 

Posted

I saw this yesterday too when I was messing about with a water shader - I assumed however that the output you have above was the way it was supposed to work i.e. the engine loads in the shader to compile it and then deletes it once it has become compiled. I notice this is how other game engines appear to work (see X Plane Vulkan processing). I'd be interested to know if this is wrong...

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