Jump to content

Recommended Posts

Posted

Does anyone know if LE3 still uses model instancing? Also, if it does, which I think is good, is there yet a way to switch materials on a given instance and not have it switch all other instances? For mobile games I think this will be a big boost for us. Is there maybe some shader for LE3 that allows us to make a big texture and use certain parts of it per model?

Posted

A nice shader might be to allow for offsets in a texture so we can have multiple textures and switch between them on instanced model. If only someone knew shader programming... :) If it's possible for Leadwerks 3, I'd be willing to pay a little for it. I think I'm going to need it for this smaller little fun mobile game I'm going to make this next week.

Posted

So I see Asset::CreateNew and Asset::Unmanaged.

 

What's the difference? My guess is Asset::CreateNew will actually create a new model and material and everything, where Asset::Unmanaged will create an instance of the model, but it's own material? If so that would be perfect!

Posted
Is there maybe some shader for LE3 that allows us to make a big texture and use certain parts of it per model?

I had same idae the other day, but didn't posted it.

I will post that in suggestions thread.

Stop toying and make games

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...