Jump to content

Recommended Posts

Posted

As the title said. In the header source, there is already a outcommented 

void SetClipPlane(const int index, const Plane& p);

function. 

While this might not be needed for many people, it is a nice and simple feature. I would need it for a deifferent approach for the water renderer to support realtime reflections without ssr (while ssr is nice, it has some downsides and needs a lot of tweking to look right in larger environments.) and proper refraction without the need to modify the integrated refraction shader.

  • Upvote 1
  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI
  • 1 month later...
Posted

See Camera::SetClipPlane and CameraClipPlane0 in CameraInfo.glsl.

My job is to make tools you love, with the features you want, and performance you can't live without.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...