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Hi Josh,

 

Getting a crash on PhysicsSetPosition when it hits the ground in c++. I'm not sure if I am creating the object properly in code or it's a bug.

 

- C++

- The Model is loaded dynamically in the game.

- Add a shape to the model

- Try to apply some velocity to it.

- When PhysicsSetPosition is called I get a crash.

- Variable projectileDirection can be any value.

 

model = Model::Load("Models/Inventory/Projectile/Projectile.mdl");

 

Shape* shape = Shape::Box();

 

entity->SetShape(shape);

shape->Release();

entity->SetCollisionType(Collision::Prop);

 

 

entity->SetMass(2);

 

 

Game loop

 

entity->PhysicsSetPosition(projectileDirection.x, projectileDirection.y, projectileDirection.z, 2);

 

 

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